SniperPunk
Role: UI Designer
Programs: Figma, Adobe Illustrator, Adobe Photoshop, Asperite
Grab your Gun and select a Punk in local or online 1v1 bullet-hell rogue-lite gameplay! With each round, players pick their upgrades and create a better build to defeat their opponent. Pick your character wisely to use their skills and abilities to win.
Check it out here on Steam!
Video Game UX/UI
In this game I helped create much of the UI, redesigning the pause screen, the in-game HUD, Lobby Select, and Vault Screens.
Many of the screens here have been iterated on based on in development based on player feedback.
Item Select
This snapshot of icons I created for our item select screen runs between rounds. In this screen, items, abilities, and weapons are selected with corresponding rarities for each option.
Item Art
On top of redesigning the game’s UI, I also helped out with creating item art for the game that properly shows their in-game effects.
The Team
Development Team
Alina Coffey
Andrew Hunt
Austin Nordhaus
Brendan Smith
Brynn Hooper
David Garrett
Demetrius Nekos
Joe Packard
Judah Avery
Kathryn Komerska
Maggie Pono
Michael Bowen
Michael O’Donnell
Mo Polonsky
Omar Vaikness
Parker Derrick
Sean Callanan
Perci Lu
William Brotherton