SniperPunk

Role: UI Designer

Programs: Figma, Adobe Illustrator, Adobe Photoshop, Asperite

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Grab your Gun and select a Punk in local or online 1v1 bullet-hell rogue-lite gameplay! With each round, players pick their upgrades and create a better build to defeat their opponent. Pick your character wisely to use their skills and abilities to win.

Check it out here on Steam!

Video Game UX/UI

In this game I helped create much of the UI, redesigning the pause screen, the in-game HUD, Lobby Select, and Vault Screens.

Many of the screens here have been iterated on based on in development based on player feedback.

Item Select

This snapshot of icons I created for our item select screen runs between rounds. In this screen, items, abilities, and weapons are selected with corresponding rarities for each option.

Item Art

On top of redesigning the game’s UI, I also helped out with creating item art for the game that properly shows their in-game effects.

The Team

Development Team

  • Alina Coffey

  • Andrew Hunt

  • Austin Nordhaus

  • Brendan Smith

  • Brynn Hooper

  • David Garrett

  • Demetrius Nekos

  • Joe Packard

  • Judah Avery

  • Kathryn Komerska

  • Maggie Pono

  • Michael Bowen

  • Michael O’Donnell

  • Mo Polonsky

  • Omar Vaikness

  • Parker Derrick

  • Sean Callanan

  • Perci Lu

  • William Brotherton

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My Tazo

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Venue Maps